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In short, this Number 9 android is responsible for the creation of the backdoor in the YoRHa server, and by extension the very need for 2B to kill 9S over and over again - in a never ending spiral of life and death. Without getting too deep down the rabbit hole, the characters of 2B and 9S are androids based on the personalities of prototype Number 2 and Number 9 respectively, androids that were the original genesis of the creation of Project YoRHa alongside their creator Zinnia. This is particularly telling, specifically given 9S’s potential for already knowing his past with 2B.įar be it from being specific to 9S however, the meaning gets murkier the more you dig into the lore behind the game and characters. After the words are spoken, the camera lingers on 9S for just a little longer than you would expect from an introduction to a character. When beginning the game for the first time, this line seems very literal - 2B did just nearly get crushed by a giant buzz-saw arm - those playing a second time might see something a bit more insidious beneath the surface. “Better make sure he’s actually dead next time. When 2B ponders, who exactly is she referring to? In his fantastic 4 part analysis of NieR Automata, YouTube critic Clemps theorizes that 2B has a very specific “him” in mind for whom she wonders if she’ll get the chance to kill. Superimposed with 2B’s first lines, 9S’s are striking:
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When taken physically, this opening statement - particularly the last sentence - sets up an important question in the players mind.
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Even in a meta-physical sense, channeling her frustrations toward some hypothetical “him” lines up with her character and helps connect us as a player to her very human thought process. While questioning the nature of creation is ephemeral and doesn’t really pose any way to find a true answer, the very physical action of “kill him” is something recognized by 2B as both something achievable and straightforward, as well as something familiar to her as a character created solely for, and because of, war. Following literally thousands of years of nothing but fighting and destruction, it is natural for individuals to question the nature of that creation and from that, harbour some resentment for the creators themselves. Androids were designed specifically in the image of and to protect humans ("a God worth fighting for") while the machine lifeforms were created as a weapon by invading aliens (their core directive: "destroy the enemy"). On a superficial level, Automata’s characters do have physical Gods that they follow and worship that were the genesis of their creation. Questioning our existence, the very simple why, is both something we fundamentally do as curious human beings and is something that is returned to again and again throughout your time with this game. From the jump, if you have ever thought on why we exist, why we live and die or what is the actual point to living, Automata sets a connection up with you at a foundational level from the outset. This has served to popularize the ideas presented in existential philosophy in many forms, and sets the basis for what NieR Automata explores and questions.Īs an opening statement, 2B’s monologue waxes fairly philosophical. More people than ever identify as either atheist or as non-believing in a God of some description. Through the records of known history, you’d be hard pressed to find a time where religion in a broad sense wasn’t as muted as it is today. Is this a curse? Or some kind of punishment? I often think about the god who blessed us with this cryptic puzzle… and wonder if we’ll ever get the chance to kill him. We are perpetually trapped in a never ending spiral of life and death. Everything that lives is designed to end.